3D Graphics Programming with QuickDraw 3D 1.5.4
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When a drawing engine's transparency blending function is set to the value kQABlend_OpenGL , the state variable kQATagGL_BlendDst must be set to a value to indicate the red, green, blue, and alpha destination blending factors. You can use these constants to define the destination blending factors.
#define kQAGL_DestBlend_XXX 0
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